Copy Config = {
EnableDev = false, -- Enable/Disable Dev Mode
Locale = 'en', -- Locale
Cooldowns = {
reset = 60*60*1, -- (Resets vault doors annd locks bank doors) 1 hours
bank = 60*60*2, -- (Time between each bank robbery attempt at the same location) 2 hours
global = 60*30, -- 30 minutes
},
ResetCommand = { -- Reset bank command
enabled = true, -- Enable/Disable the command
command = 'resetbank', -- Command
groups = { -- Staff group that can use the command (VORP)
['admin'] = true,
},
acePerm = 'bankrobbery.reset', --Ace permission that can use the command
jobs = { -- Jobs that can use the command
['ValSheriff'] = true
}
},
RequiredExplosiveItem = 'dynamite', -- Required item to plant the explosive
RequireBandana = true, -- Require bandana to start
StayInside = true, -- Stay inside the bank while robbing
RequiredWeapon = { -- Required weapon to start robbing the bank
[`WEAPON_RIFLE_ELEPHANT`] = true,
[`WEAPON_RIFLE_VARMINT`] = true,
[`WEAPON_SNIPERRIFLE_ROLLINGBLOCK`] = true,
[`WEAPON_SNIPERRIFLE_CARCANO`] = true,
[`WEAPON_RIFLE_SPRINGFIELD`] = true,
[`WEAPON_RIFLE_BOLTACTION`] = true,
[`WEAPON_REPEATER_WINCHESTER`] = true,
[`WEAPON_REPEATER_HENRY`] = true,
[`WEAPON_REPEATER_EVANS`] = true,
[`WEAPON_REPEATER_CARBINE`] = true,
[`WEAPON_PISTOL_SEMIAUTO`] = true,
[`WEAPON_PISTOL_MAUSER`] = true,
[`WEAPON_PISTOL_M1899`] = true,
[`WEAPON_REVOLVER_SCHOFIELD`] = true,
[`WEAPON_REVOLVER_LEMAT`] = true,
[`WEAPON_REVOLVER_DOUBLEACTION`] = true,
[`WEAPON_REVOLVER_CATTLEMAN`] = true,
[`WEAPON_REVOLVER_NAVY`] = true
},
PedWeapons = { -- Weapons for the peds
'WEAPON_RIFLE_SPRINGFIELD',
'WEAPON_RIFLE_BOLTACTION',
'WEAPON_SHOTGUN_PUMP',
'WEAPON_RIFLE_CARCANO',
'WEAPON_RIFLE_ELEPHANT',
'WEAPON_SNIPERRIFLE_ROLLINGBLOCK',
'WEAPON_REPEATER_WINCHESTER',
},
Rewards = { -- Rewards
['Valentine'] = { -- Reward tablee name
{
label = 'Gold', -- Label
itemName = false, -- Item name (Set to false disable)
currency = 1, -- Currency (0 = Cash, 1 = Gold, 0 = Rol [VORP]) (set to false to disable)
amount = {min = 4, max = 8},-- Amount range (min, max)
chance = 80 -- Chance (1-100)
},
{
label = 'Cash', -- Label
itemName = false, -- Item name (Set to false disable)
currency = 0, -- Currency (0 = Cash, 1 = Gold, 0 = Rol [VORP]) (set to false to disable)
amount = {min = 10, max = 20}, -- Amount range (min, max)
chance = 100 -- Chance (1-100)
},
{
label = 'Gold Nuggets', -- Label
itemName = 'resource_gold_nugget', -- Item name (Set to false disable)
currency = false, -- Currency (0 = Cash, 1 = Gold, 0 = Rol [VORP]) (set to false to disable)
amount = {min = 4, max = 8},-- Amount range (min, max)
chance = 50 -- Chance (1-100)
},
{
label = 'Legendary Alligator Skin', -- Label
itemName = 'resource_skin_alligator_legendary_sun', -- Item name (Set to false disable)
currency = false, -- Currency (0 = Cash, 1 = Gold, 0 = Rol [VORP]) (set to false to disable)
amount = {min = 1, max = 2},-- Amount range (min, max)
chance = 20 -- Chance (1-100)
},
{
label = 'Legendary Bear Skin', -- Label
itemName = 'resource_skin_bear_legendary_owiza', -- Item name (Set to false disable)
currency = false, -- Currency (0 = Cash, 1 = Gold, 0 = Rol [VORP]) (set to false to disable)
amount = {min = 1, max = 2},-- Amount range (min, max)
chance = 20 -- Chance (1-100)
},
{
label = 'Gold Flakes', -- Label
itemName = 'resource_gold_flakes', -- Item name (Set to false disable)
currency = false, -- Currency (0 = Cash, 1 = Gold, 0 = Rol [VORP]) (set to false to disable)
amount = {min = 10, max = 20}, -- Amount range (min, max)
chance = 90 -- Chance (1-100)
},
}
},
Banks = { -- Banks
---------------------------------------------------------------------------------------------------------------------
------------------------------------------------ VALENTINE BANK -----------------------------------------------------
---------------------------------------------------------------------------------------------------------------------
['Valentine'] = {
start = vector3(-308.51, 777.53, 118.7), -- Start position
startRange = 20.0, -- Start range
hours = { -- Bank hours (24h format, set to false for 24/7)
open = 7,
close = 22
},
requiredJobs = { -- Required jobs onduty to start the robbery
enabled = false, -- Enable/Disable
onDuty = 4, -- Required onduty
jobs = { -- Jobs
['ValSheriff'] = true -- Job name
}
},
vault = { -- Vault
hash = 576950805, -- Vault door hash
detonationTimer = 120000, -- Detonation timer
plantLocation = vector4(-307.32, 767.0, 118.7, 198.22), -- Plant location
placement = { -- Placement
pos = vec3(-307.21, 766.46, 119.08000183105469), -- Position
rot = vec3(-19, 0, -79) -- Rotation
}
},
peds = { -- Peds (Spawn durring the robbery)
enabled = true,
max = 10, -- Max total peds each wave
perWave = 5, -- Max peds spawned at once each wave
waves = 2, -- Total waves
timeBetweenWaves = {min = 20, max = 60}, -- Time between each wave (min, max)
pedModel = 'a_m_m_huntertravelers_cool_01', -- Ped model
spawns = { -- Ped spawns (Randomized)(vec3)
vector3(-331.44, 777.55, 117.36),
vector3(-316.29, 800.46, 117.75),
vector3(-292.93, 767.67, 118.78),
vector3(-294.78, 784.13, 119.29),
vector3(-300.19, 797.73, 118.46),
vector3(-306.34, 800.38, 118.98),
vector3(-314.2, 768.21, 117.95),
vector3(-315.87, 776.31, 118.04)
}
},
loot = { -- Lootable Vaults
[1] = {
crackAnim = 'CrackSmallVault', -- Crack animation (IGNORE)
openAnim = 'OpenSmallVault', -- Open animation (IGNORE)
lootAnim = 'LootSmallVault', -- Loot animation (IGNORE)
vault = { -- Vault (Set to false to disable if its a static vault *NO MODEL*)
model = 's_vault_sml_r_val01x', -- Vault model
pos = vec3(-307.885986328125, 762.310546875, 118.51991271972656), -- Vault position
rot = vec3(0, 0, -169.99998474121094), -- Vault rotation
offset = false -- Rotation Offset (vec3 for a custom rotation offset, set to false to disable)
},
pos = vector4(-308.31, 762.77, 118.7, 189.51), -- Prompt position
rewards = 'Valentine' -- Reward table key
},
[2] = {
crackAnim = 'CrackSmallVault', -- Crack animation (IGNORE)
openAnim = 'OpenSmallVault', -- Open animation (IGNORE)
lootAnim = 'LootSmallVault', -- Loot animation (IGNORE)
vault = { -- Vault (Set to false to disable if its a static vault *NO MODEL*) -- Vault
model = 's_vault_sml_r_val01x', -- Vault model
pos = vec3(-309.09796142578125, 765.6151123046875, 118.51708984375), -- Vault position
rot = vec3(0, 0, 10.10358619689941), -- Vault rotation
offset = false -- Rotation Offset (vec3 for a custom rotation offset, set to false to disable)
},
pos = vector4(-308.61, 765.04, 118.7, 9.07), -- Prompt position
rewards = 'Valentine' -- Reward table key
},
[3] = {
crackAnim = 'CrackMedVault', -- Crack animation (IGNORE)
openAnim = 'OpenMedVault', -- Open animation (IGNORE)
lootAnim = 'LootMedVault',
vault = { -- Vault (Set to false to disable if its a static vault *NO MODEL*)
model = 's_vault_med_r_val01x', -- Vault model
pos = vec3(-309.60662841796875, 764.5457763671875, 117.80964660644531), -- Vault position
rot = vec3(0, 0, 99.8592300415039), -- Vault rotation
offset = false -- Rotation Offset (vec3 for a custom rotation offset, set to false to disable)
},
pos = vector4(-309.14, 764.98, 118.7, 99.89), -- Prompt position
rewards = 'Valentine' -- Reward table key
},
[4] = {
crackAnim = 'CrackMedVault', -- Crack animation (IGNORE)
openAnim = 'OpenMedVault', -- Open animation (IGNORE)
lootAnim = 'LootMedVault', -- Loot animation (IGNORE)
vault = { -- Vault (Set to false to disable if its a static vault *NO MODEL*)
model = 's_vault_med_r_val01x', -- Vault model
pos = vec3(-309.4143981933594, 763.497802734375, 117.80964660644531), -- Vault position
rot = vec3(0, 0, 99.99999237060547), -- Vault rotation
offset = false -- Rotation Offset (vec3 for a custom rotation offset, set to false to disable)
},
pos = vector4(-308.96, 763.93, 118.7, 99.56), -- Prompt position
rewards = 'Valentine' -- Reward table key
},
[5] = {
crackAnim = 'CrackMedVault', -- Crack animation (IGNORE)
openAnim = 'OpenMedVault', -- Open animation (IGNORE)
lootAnim = 'LootMedVault', -- Loot animation (IGNORE)
vault = { -- Vault (Set to false to disable if its a static vault *NO MODEL*)
model = 's_vault_med_r_val01x', -- Vault model
pos = vec3(-309.233154296875, 762.4443359375, 117.81324768066406), -- Vault position
rot = vec3(0, 0, 100.024169921875), -- Vault rotation
offset = false -- Rotation Offset (vec3 for a custom rotation offset, set to false to disable)
},
pos = vector4(-308.68, 762.91, 118.7, 98.49), -- Prompt position
rewards = 'Valentine' -- Reward table key
}
},
---------------------------------------------------------------------------------------------------------------------
--------------------- IGNORE THIS IF YOU USE A DIFFERENT DOOR SCRIPT AND NOT GS_DOORLOCKS ---------------------------
---------------------------------------------------------------------------------------------------------------------
----------------------------------- https://github.com/GlitchOo/gs_doorlocks ----------------------------------------
---------------------------------------------------------------------------------------------------------------------
doors = {
{
name = 'Valentine Bank',
locked = true,
lockedOnStart = true,
jobAccess = {
['ValSheriff'] = 0
},
charAccess = {},
itemNameAccess = false,
canLockpick = false,
alertLaw = true,
showPrompt = true,
door = {
coords = vector3(-301.9361877441406, 771.751953125, 117.72990417480469),
hash = 2343746133,
model = 'p_gate_valbankvlt',
}
},
{
name = 'Valentine Bank',
locked = true,
lockedOnStart = true,
jobAccess = {
['ValSheriff'] = 0
},
charAccess = {},
itemNameAccess = false,
canLockpick = false,
alertLaw = true,
showPrompt = true,
door = {
coords = vector3(-311.7406311035156, 774.6756591796875, 117.72991180419922),
hash = 1340831050,
model = 'p_gate_valbankvlt',
}
},
{
name = 'Valentine Bank',
locked = true,
lockedOnStart = true,
jobAccess = {
['ValSheriff'] = 0
},
charAccess = {},
itemNameAccess = false,
canLockpick = false,
alertLaw = true,
showPrompt = true,
door = {
coords = vector3(-311.0597839355469, 770.1240234375, 117.70217895507812),
hash = 3718620420,
model = 'p_door_val_bank01',
}
},
{
name = 'Valentine Bank',
locked = true,
lockedOnStart = true,
jobAccess = {
['ValSheriff'] = 0
},
charAccess = {},
itemNameAccess = false,
canLockpick = false,
alertLaw = true,
showPrompt = true,
door = {
coords = vector3(-302.9228210449219, 767.6043090820312, 117.69805145263672),
hash = 334467483,
model = 'p_door_val_bank01',
}
},
{
name = 'Valentine Bank',
locked = true,
lockedOnStart = true,
jobAccess = {
['ValSheriff'] = 0
},
charAccess = {},
itemNameAccess = false,
canLockpick = false,
alertLaw = true,
showPrompt = true,
door = {
coords = vector3(-301.510009765625, 762.9834594726562, 117.73312377929688),
hash = 2307914732,
model = 'p_doorsldprtn01x',
}
},
}
},
---------------------------------------------------------------------------------------------------------------------
------------------------------------------------- ST DENIS BANK -----------------------------------------------------
---------------------------------------------------------------------------------------------------------------------
['StDenis'] = {
start = vector3(2645.78, -1295.61, 52.25),
startRange = 20.0,
hours = {
open = 7,
close = 22
},
requiredJobs = {
enabled = false,
onDuty = 4,
jobs = {
['SDPolice'] = true
}
},
peds = {
enabled = true,
max = 10,
perWave = 5,
waves = 2,
timeBetweenWaves = {min = 20, max = 60}, -- 20-40 seconds
pedModel = 'a_m_m_huntertravelers_cool_01',
spawns = {
vector3(2650.17, -1282.24, 52.28),
vector3(2639.2, -1304.78, 51.49),
vector3(2643.4, -1313.05, 50.96),
vector3(2628.22, -1274.68, 52.26),
vector3(2642.71, -1267.85, 52.27)
}
},
vault = {
hash = 1751238140,
detonationTimer = 120000,
plantLocation = vector4(2644.05, -1299.95, 52.25, 159.82),
placement = {
pos = vec3(2643.81005859375, -1300.5899658203125, 52.6500015258789),
rot = vec3(15, -23.99999618530273, 70)
}
},
loot = {
[1] = {
crackAnim = 'CrackSmallVault',
openAnim = 'OpenSmallVault',
lootAnim = 'LootSmallVault',
vault = {
model = 's_vault_sml_r_val01x_high',
pos = vec3(2644.766357421875, -1303.274169921875, 52.06300735473633),
rot = vec3(0, 0, -65.0005874633789),
offset = vec3(0, 0, -182),
},
pos = vector4(2644.24, -1303.98, 52.25, 296.33),
rewards = 'Valentine'
},
[2] = {
crackAnim = 'CrackMedVault',
openAnim = 'OpenMedVault',
lootAnim = 'LootMedVault',
vault = {
model = 's_vault_med_r_val01x_high',
pos = vec3(2641.291015625, -1303.770263671875, 51.35300827026367),
rot = vec3(0, 0, 114),
offset = vec3(0, 0, -164),
},
pos = vector4(2641.77, -1303.12, 52.25, 114.63),
rewards = 'Valentine'
},
[3] = {
crackAnim = 'CrackMedVault',
openAnim = 'OpenMedVault',
lootAnim = 'LootMedVault',
vault = {
model = 's_vault_lrg_r_val01x_high',
pos = vec3(2645.168701171875, -1306.611328125, 51.37938690185547),
rot = vec3(0, 0, -154.9999542236328),
offset = vec3(0, 0, -173),
},
pos = vector4(2644.14, -1306.3, 52.25, 202.72),
rewards = 'Valentine'
},
},
---------------------------------------------------------------------------------------------------------------------
--------------------- IGNORE THIS IF YOU USE A DIFFERENT DOOR SCRIPT AND NOT GS_DOORLOCKS ---------------------------
---------------------------------------------------------------------------------------------------------------------
----------------------------------- https://github.com/GlitchOo/gs_doorlocks ----------------------------------------
---------------------------------------------------------------------------------------------------------------------
doors = {}
},
---------------------------------------------------------------------------------------------------------------------
------------------------------------------------ BLACKWATER BANK ----------------------------------------------------
---------------------------------------------------------------------------------------------------------------------
['Blackwater'] = {
start = vector3(-812.92, -1278.06, 43.64),
startRange = 15.0,
hours = { -- Bank hours (24h format, set to false for 24/7)
open = 7,
close = 22
},
requiredJobs = {
enabled = false,
onDuty = 4,
jobs = {
['BWSheriff'] = true
}
},
peds = {
enabled = true,
max = 10,
perWave = 5,
waves = 2,
timeBetweenWaves = {min = 20, max = 60}, -- 20-40 seconds
pedModel = 'a_m_m_huntertravelers_cool_01',
spawns = {
vector3(-821.15, -1279.0, 43.64),
vector3(-807.79, -1284.33, 43.66),
vector3(-809.39, -1263.86, 43.67),
vector3(-791.38, -1264.48, 43.63),
vector3(-792.15, -1276.67, 43.64),
vector3(-808.06, -1291.93, 43.66)
}
},
vault = {
hash = 1462330364,
detonationTimer = 120000,
plantLocation = vector4(-817.28, -1273.83, 43.65, 98.85),
placement = {
pos = vec3(-817.75, -1273.81005859375, 44.0400009155273),
rot = vec3(-13.99999809265136, 26.99999809265136, 180)
}
},
loot = {
[1] = {
crackAnim = 'CrackSmallVault',
openAnim = 'OpenSmallVault',
lootAnim = 'LootSmallVault',
vault = false,
pos = vector4(-821.02, -1273.7, 43.64, 82.28),
rewards = 'Valentine'
},
[2] = {
crackAnim = 'CrackSmallVault',
openAnim = 'OpenSmallVault',
lootAnim = 'LootSmallVault',
vault = false,
pos = vector4(-820.99, -1274.59, 43.65, 88.39),
rewards = 'Valentine'
},
[3] = {
crackAnim = 'CrackMedVault',
openAnim = 'OpenMedVault',
lootAnim = 'LootMedVault',
vault = false,
pos = vector4(-818.65, -1273.61, 43.66, 0.74),
rewards = 'Valentine'
},
[4] = {
crackAnim = 'CrackMedVault',
openAnim = 'OpenMedVault',
lootAnim = 'LootMedVault',
vault = false,
pos = vector4(-820.06, -1273.44, 43.65, 2.83),
rewards = 'Valentine'
},
},
---------------------------------------------------------------------------------------------------------------------
--------------------- IGNORE THIS IF YOU USE A DIFFERENT DOOR SCRIPT AND NOT GS_DOORLOCKS ---------------------------
---------------------------------------------------------------------------------------------------------------------
----------------------------------- https://github.com/GlitchOo/gs_doorlocks ----------------------------------------
---------------------------------------------------------------------------------------------------------------------
doors = {
{
name = 'Blackwater Bank',
locked = true,
lockedOnStart = true,
jobAccess = {
['BWSheriff'] = 0
},
charAccess = {},
itemNameAccess = false,
canLockpick = false,
alertLaw = true,
showPrompt = true,
door = {
coords = vector3(-816.72528076172, -1276.7509765625, 42.641235351563),
hash = 2117902999,
model = 'p_gate_valbankvlt',
}
},
}
},
---------------------------------------------------------------------------------------------------------------------
-------------------------------------------------- RHODES BANK ------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------
['Rhodes'] = {
start = vector3(1291.13, -1304.53, 77.04),
startRange = 15.0,
hours = { -- Bank hours (24h format, set to false for 24/7)
open = 7,
close = 22
},
requiredJobs = {
enabled = false,
onDuty = 4,
jobs = {
['RDSheriff'] = true
}
},
peds = {
enabled = true,
max = 10,
perWave = 5,
waves = 2,
timeBetweenWaves = {min = 20, max = 60}, -- 20-40 seconds
pedModel = 'a_m_m_huntertravelers_cool_01',
spawns = {
vector3(1296.76, -1317.7, 76.71),
vector3(1278.26, -1304.23, 76.48),
vector3(1305.16, -1270.67, 76.56),
vector3(1326.76, -1296.4, 76.99),
vector3(1306.48, -1307.87, 76.79),
vector3(1299.16, -1307.38, 76.54)
}
},
vault = {
hash = 3483244267,
detonationTimer = 120000,
plantLocation = vector4(1282.49, -1308.56, 77.04, 226.42),
placement = {
pos = vec3(1282.8900146484375, -1308.9, 77.41000366210938),
rot = vec3(-22, 0, -41.99997329711914)
}
},
loot = {
[1] = {
crackAnim = 'CrackSmallVault',
openAnim = 'OpenSmallVault',
lootAnim = 'LootSmallVault',
vault = {
model = 's_vault_sml_l_val_bent01x',
pos = vec3(1285.9586181640625, -1315.587646484375, 76.85285949707031),
rot = vec3(0, 0, 140.10348510742188),
},
pos = vector4(1286.65, -1315.51, 77.04, 135.38),
rewards = 'Valentine'
},
[2] = {
crackAnim = 'CrackSmallVault',
openAnim = 'OpenSmallVault',
lootAnim = 'LootSmallVault',
vault = {
model = 's_vault_sml_r_val_bent01x',
pos = vec3(1288.1990966796875, -1312.9212646484375, 76.85284423828125),
rot = vec3(0, 0, -39.82670211791992),
},
pos = vector4(1288.18, -1313.46, 77.04, 315.21),
rewards = 'Valentine'
},
[3] = {
crackAnim = 'CrackMedVault',
openAnim = 'OpenMedVault',
lootAnim = 'LootMedVault',
vault = {
model = 's_vault_med_r_val_bent01x',
pos = vec3(1287.591552734375, -1315.7020263671875, 76.14519500732422),
rot = vec3(0, 0, -130.14077758789062),
},
pos = vector4(1286.98, -1315.75, 77.04, 238.45),
rewards = 'Valentine'
},
[4] = {
crackAnim = 'CrackMedVault',
openAnim = 'OpenMedVault',
lootAnim = 'LootMedVault',
vault = {
model = 's_vault_med_r_val_bent02x',
pos = vec3(1288.2784423828125, -1314.883544921875, 76.14519500732422),
rot = vec3(0, 0, -130.14077758789062),
},
pos = vector4(1287.68, -1314.93, 77.04, 243.32),
rewards = 'Valentine'
},
[5] = {
crackAnim = 'CrackMedVault',
openAnim = 'OpenMedVault',
lootAnim = 'LootMedVault',
vault = {
model = 's_vault_med_r_val_bent01x',
pos = vec3(1288.96826171875, -1314.0614013671875, 76.14519500732422),
rot = vec3(0, 0, -130.14077758789062),
},
pos = vector4(1288.33, -1314.15, 77.04, 244.45),
rewards = 'Valentine'
}
},
---------------------------------------------------------------------------------------------------------------------
--------------------- IGNORE THIS IF YOU USE A DIFFERENT DOOR SCRIPT AND NOT GS_DOORLOCKS ---------------------------
---------------------------------------------------------------------------------------------------------------------
----------------------------------- https://github.com/GlitchOo/gs_doorlocks ----------------------------------------
---------------------------------------------------------------------------------------------------------------------
doors = {
{
name = 'Rhodes Bank',
locked = true,
lockedOnStart = true,
jobAccess = {
['RDSheriff'] = 0
},
charAccess = {},
itemNameAccess = false,
canLockpick = false,
alertLaw = true,
showPrompt = true,
door = {
coords = vector3(1285.1475830078, -1303.1185302734, 76.040069580078),
hash = 2058564250,
model = 'p_door13x',
}
},
}
}
},
Keys = {
PlantExplosive = 0x17BEC168, -- E
OpenVault = 0x17BEC168, -- E
}
}