Registered Item
This is used to configure a useable item within your framework if enabled
-- Purpose: Register a usable item
-- item [string]: Item name
-- cb [function]: Callback function
function RegisterUsableItem(item, cb)
end
Failed Entry
This function is triggered when a player fails the lockpick / forced entry minigame. You can use this for a skills system, mental state or whatever you wish. Or leave it empty.
-- Purpose: Function to handle failed entry (lockpick minigame failed)
-- source [int]: Player server ID
function FailedEntry(source)
end
Remove Item
This function is triggered to handle removing the forced entry item if minigame is failed.
-- Purpose: Function to remove item from player inventory
-- source [int]: Player server ID
function RemoveItem(source)
if not Config.ForcedEntry.Item then return end
end
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